Level designs feature ruined cities, subway lines, sub-tunnel systems, skylines, spirit temples, all while including some very smart shortcuts. Cutscenes that capture key moments and characters are simply cool. There’s clearly a mastery on display here. Visually, Cyber Shadow shows off the potential flair of pixel art. Shortly after that, the gameplay immediately felt solid and responsive. I distinctly remember only being able to get through the first few levels of Ninja Gaiden games due to their notorious difficulty despite that, I’ve got a fondness for them because who wouldn’t want to be a ninja, especially in the 90s? Will I suffer the same fate as 90s child Joe or will I come out victorious?Ī few things stood out to me upon first starting Cyber Shadow: the visuals and the music. ![]() Cyber Shadow promises to capture the spirit of classic Ninja Gaiden on the NES while having challenging gameplay combined with smarter level design, and perhaps slightly kinder enemy placement. This is the story of Cyber Shadow, developed solely by Aarne “MekaSkull” Hunziker and backed and published by Yacht Club Games. Moving forward, when Yacht Club Games decides to attach their name to something, I will make the safe bet and trust they know what they are doing. They captured the nostalgia of classic retro platformers while including decades of quality of life improvements. Shovel Knight knocked it out of the park and continued to do so with every additional campaign added to the Treasure Trove.
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